Fixing stuff before the end of the jam


    I had a couple helpful play testers and have tried working out some bugs before the end of the third Cosmic Horror Jam by Dungeon.

    I confirmed on it's Discord it's okay to update the game with fixes but thought I'd make a dev log with a small list of fixes. As a apology for the issues I hope people enjoy this early render of SCP 3000.


    Things fixed (mostly at least):
  • No timer or explanation to how long the player is submerged
  • The eel can never show up and lacks aggression
  • The start button can be interrupted by any of the other buttons if they are hovered

Get SCP: Deep Exposure

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